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- do tiled IO in 1 piece (all levels at a time) - multi-threaded: allow to read/write local (non-shared) array (was already working with singleCpuIO ; now works also without); - move barrier calls outside gather/scatter_2d to mds_read/write field
read/write tiled (local) files: read/write 1-level tile chunk at a time (instead of segment of length sNx); expected to speed up tiled IO.
move mapping to global io-buffer inside gather_2d/scater_2d ; save memory (1 less 2D global RL array) + only send/receive real*4 arr when 32.bit file
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