/[MITgcm]/MITgcm/pkg/exch2/exch2_uv_agrid_3d_rx.template
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revision 1.5 by jmc, Tue May 12 19:44:58 2009 UTC revision 1.6 by jmc, Sun Jun 28 00:57:51 2009 UTC
# Line 35  C     !USES: Line 35  C     !USES:
35    
36  #include "SIZE.h"  #include "SIZE.h"
37  #include "EEPARAMS.h"  #include "EEPARAMS.h"
 c#include "EESUPPORT.h"  
38  #include "W2_EXCH2_SIZE.h"  #include "W2_EXCH2_SIZE.h"
39  #include "W2_EXCH2_TOPOLOGY.h"  #include "W2_EXCH2_TOPOLOGY.h"
40    
# Line 71  CEOP Line 70  CEOP
70        negOne = 1.        negOne = 1.
71        IF (withSigns) negOne = -1.        IF (withSigns) negOne = -1.
72    
       IF ( useCubedSphereExchange ) THEN  
 C---  using CubedSphereExchange:  
   
73  C--   First call the exchanges for the two components  C--   First call the exchanges for the two components
74    
75         CALL EXCH2_RX1_CUBE( uPhi, 'T ',         CALL EXCH2_RX1_CUBE( uPhi, 'T ',
# Line 98  C- note: can substitute the low-level S/ Line 94  C- note: can substitute the low-level S/
94  c      CALL EXCH2_3D_RX( uPhi, myNz, myThid )  c      CALL EXCH2_3D_RX( uPhi, myNz, myThid )
95  c      CALL EXCH2_3D_RX( vPhi, myNz, myThid )  c      CALL EXCH2_3D_RX( vPhi, myNz, myThid )
96    
97          IF ( useCubedSphereExchange ) THEN
98    
99  C--   Then we may need to switch u and v components  C--   Then we may need to switch u and v components
100  C     and/or the signs depending on which cube face we are located.  C     and/or the signs depending on which cube face we are located.
101    
# Line 107  C--   Loops on tile indices: Line 105  C--   Loops on tile indices:
105    
106  C-    Now choose what to do at each edge of the halo based on which face  C-    Now choose what to do at each edge of the halo based on which face
107  C     (we assume that bj is always=1)  C     (we assume that bj is always=1)
108           myTile = W2_myTileList(bi)           myTile = W2_myTileList(bi,bj)
109           myFace = exch2_myFace(myTile)           myFace = exch2_myFace(myTile)
110    
111  C--   Loops on level index:  C--   Loops on level index:
# Line 208  C--    end of Loops on tile and level in Line 206  C--    end of Loops on tile and level in
206          ENDDO          ENDDO
207         ENDDO         ENDDO
208    
       ELSE  
 C---  not using CubedSphereExchange:  
   
 #ifndef AUTODIFF_EXCH2  
        CALL EXCH_RX( uPhi,  
      I            OLw, OLe, OLs, OLn, myNz,  
      I            exchWidthX, exchWidthY,  
      I            FORWARD_SIMULATION, EXCH_UPDATE_CORNERS, myThid )  
        CALL EXCH_RX( vPhi,  
      I            OLw, OLe, OLs, OLn, myNz,  
      I            exchWidthX, exchWidthY,  
      I            FORWARD_SIMULATION, EXCH_UPDATE_CORNERS, myThid )  
 #endif  
   
209  C---  using or not using CubedSphereExchange: end  C---  using or not using CubedSphereExchange: end
210        ENDIF        ENDIF
211    

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